AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on Android in Turkey for Q3 2021
In Q3 2021, the top 5 3D cartoon games on Android in Turkey showed varied performance in terms of downloads, revenue, and active users. Key trends for each game reveal significant fluctuations.
In Q3 2021, the top 5 3D cartoon games on the Android platform in Turkey demonstrated diverse performance metrics. Here’s a closer look at weekly downloads, revenue, and active user trends for each game based on data from Sensor Tower.
Brawl Stars from Supercell saw revenue peak at approximately $104.5K in the last week of June, with a general downward trend, dipping to around $62.5K in early September. Downloads started strong at 118.2K in late June, fluctuating and eventually stabilizing around 80.4K by the end of September. Active users showed a noticeable decline from 2.1M to approximately 1.5M over the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM experienced a steady increase in revenue, peaking at $82.5K in mid-September. Downloads, however, saw a significant drop from 68.1K in late June to around 27.2K by the end of September. Active users also decreased from 210.7K to about 100.9K throughout the quarter.
Pokémon GO from Niantic, Inc. reached its highest revenue of $70.6K in mid-July, then gradually declined to around $21.9K by the end of September. Downloads spiked to 145.5K in mid-July, followed by a steady decline to 15.9K by late September. Active users declined significantly from 168.2K to approximately 47.7K over the same period.
Gardenscapes by Playrix showed a consistent revenue increase, reaching $28.2K in the last week of September. Downloads decreased from 19.5K in late June to around 6.8K by the end of September. Active users remained relatively stable, starting at 414.5K and ending the quarter at about 346.6K.
Marvel Contest of Champions from Kabam Games, Inc. saw a peak in revenue at $42.5K in early July, followed by a decline to roughly $11K by the end of September. Downloads started at 9.7K in late June and saw a decrease to around 4K by the end of the quarter. Active users also dropped from 54.9K to approximately 39.1K over the same period.
These insights highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed analysis and insights, visit Sensor Tower.